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(OWASP Game Security Framework (GSF))
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==OWASP Game Security Framework (GSF)==
 
==OWASP Game Security Framework (GSF)==
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The OWASP Game Security Framework is free to use. It is licensed under the http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 license], so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
 
The OWASP Game Security Framework is free to use. It is licensed under the http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 license], so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
  
== ==
 
 
{{Social Media Links}}
 
{{Social Media Links}}
  
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== What is the OWASP Game Security Framework? ==
 
== What is the OWASP Game Security Framework? ==
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== Contributors ==
 
== Contributors ==
* LFG
+
* Kevin Hemmingsen
 +
* Troy Cunefare
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* Ryan Lawrence
 +
* Martin Mendoza
 +
* Koray Algan
  
 
== Related Projects ==
 
== Related Projects ==
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* [[OWASP_Mobile_Security_Project|OWASP Mobile Security]]
 
* [[OWASP_Mobile_Security_Project|OWASP Mobile Security]]
  
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== Collaboration ==
 
== Collaboration ==
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== Game Security Attack Surfaces ==
 
== Game Security Attack Surfaces ==
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The following is a list of the attack surfaces that can be found in video games of various types.
 
The following is a list of the attack surfaces that can be found in video games of various types.
  
 
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{| class="wikitable" border="1" style="text-align: left"
{| border="1" class="wikitable" style="text-align: left"
 
 
! Attack Surface
 
! Attack Surface
 
! Description
 
! Description
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|}
 
|}
  
== ==
 
 
{{Social Media Links}}
 
{{Social Media Links}}
  
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== What is the Attack Surfaces Section? ==
 
== What is the Attack Surfaces Section? ==
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== Game Security Vulnerabilities ==
 
== Game Security Vulnerabilities ==
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The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.
 
The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.
  
{| border="1" class="wikitable" style="text-align: left"
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{| class="wikitable" border="1" style="text-align: left"
 
! Attack Surface
 
! Attack Surface
 
! Vulnerability Name
 
! Vulnerability Name
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|}
 
|}
  
== ==
 
 
{{Social Media Links}}
 
{{Social Media Links}}
  
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== What is the Game Security Vulnerabilities Project? ==
 
== What is the Game Security Vulnerabilities Project? ==
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== Game Security Vulnerabilities ==
 
== Game Security Vulnerabilities ==
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The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.
 
The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.
  
{| border="1" class="wikitable" style="text-align: left"
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{| class="wikitable" border="1" style="text-align: left"
 
! Attack Surface
 
! Attack Surface
 
! Description
 
! Description
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|}
 
|}
  
== ==
 
 
{{Social Media Links}}
 
{{Social Media Links}}
  
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== What is the Game Security Vulnerabilities Project? ==
 
== What is the Game Security Vulnerabilities Project? ==
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== Game Security Vulnerabilities ==
 
== Game Security Vulnerabilities ==
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The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.
 
The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.
  
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! Attack Surface
 
! Attack Surface
 
! Description
 
! Description
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|}
 
|}
  
== ==
 
 
{{Social Media Links}}
 
{{Social Media Links}}
  
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== What is the Game Security Vulnerabilities Project? ==
 
== What is the Game Security Vulnerabilities Project? ==
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== Common Game Security Defenses ==
 
== Common Game Security Defenses ==
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== ==
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{{Social Media Links}}
 
{{Social Media Links}}
  
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== What is the Game Security Vulnerabilities Project? ==
 
== What is the Game Security Vulnerabilities Project? ==
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: "The attacker attacked and edited the <code>LOCAL GAME CLIENT (Attack Surface)</code>,  which had a <code>LACK OF CLIENT INTEGRITY CONTROLS (Vulnerability)</code>, which allowed her to <code>ARTIFICIALLY INCREASE HER ABILITIES (Attacker Goal)</code>, ultimately leading to an <code>UNHAPPY PLAYER BASE (Negative Outcome)</code> and <code>DECLINING GAME REVENUE (Negative Outcome)</code> due to cheating.”
 
: "The attacker attacked and edited the <code>LOCAL GAME CLIENT (Attack Surface)</code>,  which had a <code>LACK OF CLIENT INTEGRITY CONTROLS (Vulnerability)</code>, which allowed her to <code>ARTIFICIALLY INCREASE HER ABILITIES (Attacker Goal)</code>, ultimately leading to an <code>UNHAPPY PLAYER BASE (Negative Outcome)</code> and <code>DECLINING GAME REVENUE (Negative Outcome)</code> due to cheating.”
  
== ==
 
 
{{Social Media Links}}
 
{{Social Media Links}}
  
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* Home Electronics
 
* Home Electronics
 
* Public Infrastructure
 
* Public Infrastructure
== ==
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[http://builditsecure.ly BuildItSecure.ly]
 
[http://builditsecure.ly BuildItSecure.ly]
  
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* Curate informational resources
 
* Curate informational resources
 
* Present research
 
* Present research
== ==
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[https://otalliance.org Online Trust Alliance]
 
[https://otalliance.org Online Trust Alliance]
  
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Addressing the mounting concerns, in January 2015 the Online Trust Alliance, established the [https://otalliance.org/initiatives/internet-things IoT Trustworthy Working Group (ITWG)], a multi-stakeholder initiative.  The group recognizes “security and privacy by design” must be a priority from the onset of product development and be addressed holistically. The framework focuses on privacy, security sustainability. The sustainability pillar is critical as it looks at the life-cycle issues related to long- term supportability and transfers of ownership of devices and the data collected.
 
Addressing the mounting concerns, in January 2015 the Online Trust Alliance, established the [https://otalliance.org/initiatives/internet-things IoT Trustworthy Working Group (ITWG)], a multi-stakeholder initiative.  The group recognizes “security and privacy by design” must be a priority from the onset of product development and be addressed holistically. The framework focuses on privacy, security sustainability. The sustainability pillar is critical as it looks at the life-cycle issues related to long- term supportability and transfers of ownership of devices and the data collected.
== ==
+
 
 
[https://allseenalliance.org/framework AllSeen Alliance]
 
[https://allseenalliance.org/framework AllSeen Alliance]
  
 
The AllSeen Alliance is a Linux Foundation collaborative project.  They're a cross-industry consortium dedicated to enabling the interoperability of billions of devices, services and apps that comprise the Internet of Things.  The Alliance supports the AllJoyn Framework, an open source software framework that makes it easy for devices and apps to discover and communicate with each other. Developers can write applications for interoperability regardless of transport layer, manufacturer, and without the need for Internet access. The software has been and will continue to be openly available for developers to download, and runs on popular platforms such as Linux and Linux-based Android, iOS, and Windows, including many other lightweight real-time operating systems.
 
The AllSeen Alliance is a Linux Foundation collaborative project.  They're a cross-industry consortium dedicated to enabling the interoperability of billions of devices, services and apps that comprise the Internet of Things.  The Alliance supports the AllJoyn Framework, an open source software framework that makes it easy for devices and apps to discover and communicate with each other. Developers can write applications for interoperability regardless of transport layer, manufacturer, and without the need for Internet access. The software has been and will continue to be openly available for developers to download, and runs on popular platforms such as Linux and Linux-based Android, iOS, and Windows, including many other lightweight real-time operating systems.
== ==
+
 
 
[http://www.iiconsortium.org/ The Industrial Internet Consortium (IIC)]
 
[http://www.iiconsortium.org/ The Industrial Internet Consortium (IIC)]
  
 
The Industrial Internet Consortium is the open membership, international not-for-profit consortium that is setting the architectural framework and direction for the Industrial Internet. Founded by AT&T, Cisco, GE, IBM and Intel in March 2014, the consortium’s mission is to coordinate vast ecosystem initiatives to connect and integrate objects with people, processes and data using common architectures, interoperability and open standards.
 
The Industrial Internet Consortium is the open membership, international not-for-profit consortium that is setting the architectural framework and direction for the Industrial Internet. Founded by AT&T, Cisco, GE, IBM and Intel in March 2014, the consortium’s mission is to coordinate vast ecosystem initiatives to connect and integrate objects with people, processes and data using common architectures, interoperability and open standards.
== ==
+
 
 
[http://securingsmartcities.org/ Securing Smart Cities]
 
[http://securingsmartcities.org/ Securing Smart Cities]
  
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== Commonly Used Game Hacking Tools ==
 
== Commonly Used Game Hacking Tools ==
  
== ==
 
 
{{Social Media Links}}
 
{{Social Media Links}}
  
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Revision as of 05:49, 21 March 2017

OWASP Project Header.jpg

OWASP Game Security Framework (GSF)

The OWASP Game Security Framework (GSF) represents a modular approach to understanding the security issues that surround video game ecosystems.

In 2016 the videogame market became 99.6 Billion dollar industry... any why shouldn't it be? Some of the most prolific and complex software developed today are video games. They are professionally played, sponsored, scrutinized, monetized, and celebrated, just like many sports. They handle clients, servers, web components, monetary transfers, social interactions, virtual markets, etc, with every bit the need of security that most internet hosted apps have (if not more in some cases). The GSF is designed to help threat model gaming issues that have devastated new games. Most importantly we hope the GSF can help new developers and security testers alike root out bugs in your favorite titles.

The framework is broken into three main concepts / sections:


1. Identifying and clustering the components of risk within the overall game security space, and then giving instances of each component.


Components include the following:


  • Attack Surfaces: the various surface areas that can be attacked by attackers in order to cause harm to the gaming ecosystem.
  • Vulnerabilities: the specific weaknesses in design or implementation that allows attackers to successfully target a given game.
  • Attacker Goals: a list of the reasons that an attacker might want to attack a given game.
  • Negative Outcomes: a collection of ways that the gaming company could ultimately be impacted negatively by attacks to its game and associated infrastructure.


2. A natural language semantic structure for thinking about and articulating game security issues, which uses the modular risk components as sentence structure.


Example:


"The attacker attacked and edited the LOCAL GAME CLIENT (Attack Surface), which had a LACK OF CLIENT INTEGRITY CONTROLS (Vulnerability), which allowed her to ARTIFICIALLY INCREASE HER ABILITIES (Attacker Goal), ultimately leading to an UNHAPPY PLAYER BASE (Negative Outcome) and DECLINING GAME REVENUE (Negative Outcome) due to cheating.”


Using this structure, security testers can clearly communicate the various aspects of a game security issue to many different types of stakeholder—from pentesting peers to business executives in the gaming industry.


3. Examples of real-world examples of previous attacks against games, and how the attacks map to the GSF framework components.

Licensing

The OWASP Game Security Framework is free to use. It is licensed under the http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 license], so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.


What is the OWASP Game Security Framework?

The goal of the OWASP Game Security Framework is to provide a structure for discussing the various aspects around the security of video games.

The target audience for the project includes:

  • Gamers
  • QA
  • Game designers
  • Penetration testers
  • Gaming executives
  • Anyone else with a vested interest in game security

Project Leaders

  • Jason Haddix
  • Daniel Miessler

Contributors

  • Kevin Hemmingsen
  • Troy Cunefare
  • Ryan Lawrence
  • Martin Mendoza
  • Koray Algan

Related Projects

Collaboration

The Slack Channel

Quick Download

COMING SOON

News and Events

  • [JANUARY 2017] Doing a complete redesign of the project.

Classifications

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