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Difference between revisions of "OWASP Video Game Security Framework"

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m (Governance & Compliance)
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== Governance & Compliance ==
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== Governance & Compliance Attack Surface ==
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The purpose of the Governance & Compliance phase in the framework is to layout a guiding path to establishing and maintaining a G&C operating model.
  
The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.
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Governance & Risk Process
 
 
{| class="wikitable" style="text-align: left" border="1"
 
! Attack Surface
 
! Vulnerability Name
 
|-
 
| '''Local Game Client'''
 
|
 
* Ability to edit in-game resources
 
* Ability to bypass license requirement
 
|-
 
| '''Game Network Traffic'''
 
|
 
* Network Denial of Service (player)
 
** Player bandwidth exhaustion
 
** Player game client resource exhaustion
 
|-
 
| '''Game Application Traffic'''
 
|
 
* Application Level Denial of Service (Player)
 
** Player application logic Denial of Service
 
|-
 
| '''Game Server'''
 
|
 
* Application Level Denial of Service (Server)
 
** Server application logic Denial of Service
 
* Ability to modify game ladder rankings
 
* Ability to modify own player resources
 
|-
 
| '''Game Economy'''
 
|
 
* Ability to generate unlimited money on client side
 
* Ability to generate unlimited money through network/application traffic modification
 
* Ability to modify prices for in-game items
 
* Ability to replay financial actions such as buying or selling through network/application manipulation
 
|-
 
|}
 
  
 
{{Social Media Links}}
 
{{Social Media Links}}
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== Sub-project Leader ==
 
== Sub-project Leader ==
  
* ENTER NAME
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* Romen Brewer
  
 
== Related Projects ==
 
== Related Projects ==
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== Collaboration ==
 
== Collaboration ==
[https://game-security.slack.com The Slack Channel]
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Join the discord channel:
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https://discord.gg/kS7UBc6
  
 
== Resources ==
 
== Resources ==

Revision as of 20:31, 30 April 2019

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OWASP Video Game Security Framework (VGSF)

OWASP Video Game Security Framework (VGSF) defines an approach to discovering solutions for strategy, development, operations, and management surrounding security for video game industry business models


Most organizations that operate in the digital landscape approach security as a last afterthought when compared to the overall business strategy and operations. In the recent years it has become more apparent the consequences of such behavior with increasingly amounts of data breaches happening. The cost associated with an organization’s loss of intellectual property and other digital assets has reached the millions.


With the fast growth of the video game industry (174 billion by 2021 - Newzoo Global Game Forecast) in recent years, it is critical that organizations operating in this space have a strong security posture. Cyber-attacks aimed at various components of a business can affect the interoperability, user protected info, end-game product, and overall business model. As more businesses and clients operate in the cyber space its important to leverage security as a way to create sustainable trust, lead competitively, and operate more agile with different types of data.

The framework is comprised of five discipline areas that could produce many best practice methodologies:
VGSF-LOGO.png


I. Business Strategy & Risk


II. Governance & Compliance


III. Prevention

This will be one of the largest sections as it is comprised of many different aspects of overall cyber security


IV. Management


V. Service Delivery & Support

Licensing

The OWASP Video Game Security Framework is free to use. It is licensed under the http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 license], so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.


What is the OWASP Video Game Security Framework?

The goal of the OWASP Video Game Security Framework is to provide an adaptable blueprint to guide the development and deployment of cyber resiliency within a video game enterprise operation.

The target audience for the project includes:

  • Game Publishers
  • Game Developers
  • Security Professionals
  • Consumer Gamers
  • Quality Assurance Testers
  • Business Stakeholders in the Gaming Industry
  • Industry Enthusiasts

Project Leaders

  • Romen Brewer

Contributors

  • TBD

Related Projects

Collaboration

Join the discord channel: [1]

Quick Download

COMING SOON

News and Events

  • April, 2019: Site Creation and Discord channel creation.


Classifications

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