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Difference between revisions of "OWASP Video Game Security Framework"

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(Classifications)
(Business Strategy & Risk: First Draft done)
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1)    Detailed in Project plan
 
1)    Detailed in Project plan
  
a)    May come from leadership and other areas of business
+
:a)    May come from leadership and other areas of business
  
 
'''''What''''' is the proposed approach to this project?
 
'''''What''''' is the proposed approach to this project?
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1)    Methodology
 
1)    Methodology
  
a)    Waterfall
+
:a)    Waterfall
  
b)    Agile
+
:b)    Agile
  
 
'''''Who''''' are the parties involved?
 
'''''Who''''' are the parties involved?
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1)    Resource Availability
 
1)    Resource Availability
  
a)    Staff
+
:a)    Staff
  
b)    Technology
+
:b)    Technology
  
c)    Finances
+
:c)    Finances
  
 
2)    Complexity of project
 
2)    Complexity of project
  
a)    No SME
+
:a)    No SME
  
b)    Vendor support
+
:b)    Vendor support
  
 
'''''What''''' are the known tasks that need to be accomplished?
 
'''''What''''' are the known tasks that need to be accomplished?
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1)    Better alignment with the business
 
1)    Better alignment with the business
  
a)    Budget planning
+
:a)    Budget planning
  
b)    Make security a part of future business decisions
+
:b)    Make security a part of future business decisions
  
 
2)    Improve financials decisions
 
2)    Improve financials decisions
  
a)    Decrease spending
+
:a)    Decrease spending
  
b)    Smarter spending
+
:b)    Smarter spending
  
 
3)    Lower cyber risks to organization
 
3)    Lower cyber risks to organization
  
a)    Address current and future security challenges
+
:a)    Address current and future security challenges
  
b)    Implement detection, prevention, response
+
:b)    Implement detection, prevention, response
  
 
4)    Higher Return on Investment (ROI)
 
4)    Higher Return on Investment (ROI)
  
a)    Competitive advantage
+
:a)    Competitive advantage
  
b)    Higher market share
+
:b)    Higher market share
  
c)    Increased consumer trust
+
:c)    Increased consumer trust
  
 
'''''What''''' are the current threats to the organization?
 
'''''What''''' are the current threats to the organization?
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1)    Based on value of asset
 
1)    Based on value of asset
  
a)    Cost
+
:a)    Cost
  
b)    Rarity
+
:b)    Rarity
  
 
2)    Based on impact to business
 
2)    Based on impact to business
  
a)    Stop operations
+
:a)    Stop operations
  
b)    Impact user privacy
+
:b)    Impact user privacy
  
 
'''Plan Next Steps'''
 
'''Plan Next Steps'''

Revision as of 21:04, 26 April 2019

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OWASP Video Game Security Framework (VGSF)

OWASP Video Game Security Framework (VGSF) defines an approach to discovering solutions for strategy, development, operations, and management surrounding security for video game industry business models


Most organizations that operate in the digital landscape approach security as a last afterthought when compared to the overall business strategy and operations. In the recent years it has become more apparent the consequences of such behavior with increasingly amounts of data breaches happening. The cost associated with an organization’s loss of intellectual property and other digital assets has reached the millions.


With the fast growth of the video game industry (174 billion by 2021 - Newzoo Global Game Forecast) in recent years, it is critical that organizations operating in this space have a strong security posture. Cyber-attacks aimed at various components of a business can affect the interoperability, user protected info, end-game product, and overall business model. As more businesses and clients operate in the cyber space its important to leverage security as a way to create sustainable trust, lead competitively, and operate more agile with different types of data.

The framework is comprised of five discipline areas that could produce many best practice methodologies:
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I. Business Strategy & Risk


II. Governance & Compliance


III. Prevention

This will be one of the largest sections as it is comprised of many different aspects of overall cyber security


IV. Management


V. Service Delivery & Support

Licensing

The OWASP Video Game Security Framework is free to use. It is licensed under the http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 license], so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.


What is the OWASP Video Game Security Framework?

The goal of the OWASP Video Game Security Framework is to provide an adaptable blueprint to guide the development and deployment of cyber resiliency within a video game enterprise operation.

The target audience for the project includes:

  • Game Publishers
  • Game Developers
  • Security Professionals
  • Consumer Gamers
  • Quality Assurance Testers
  • Business Stakeholders in the Gaming Industry
  • Industry Enthusiasts

Project Leaders

  • Romen Brewer

Contributors

  • TBD

Related Projects

Collaboration

Join the discord channel: [1]

Quick Download

COMING SOON

News and Events

  • April, 2019: Site Creation and Discord channel creation.


Classifications

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