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Difference between revisions of "OWASP Video Game Security Framework"
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With the fast growth of the video game industry (174 billion by 2021 - Newzoo Global Game Forecast) in recent years, it is critical that organizations operating in this space have a strong security posture. Cyber-attacks aimed at various components of a business can affect the interoperability, user protected info, end-game product, and overall business model. As more businesses and clients operate in the cyber space its important to leverage security as a way to create sustainable trust, lead competitively, and operate more agile with different types of data. | With the fast growth of the video game industry (174 billion by 2021 - Newzoo Global Game Forecast) in recent years, it is critical that organizations operating in this space have a strong security posture. Cyber-attacks aimed at various components of a business can affect the interoperability, user protected info, end-game product, and overall business model. As more businesses and clients operate in the cyber space its important to leverage security as a way to create sustainable trust, lead competitively, and operate more agile with different types of data. | ||
− | ''The framework is comprised of five discipline areas that could produce many best practice methodologies:''[[File:VGSF | + | ''The framework is comprised of five discipline areas that could produce many best practice methodologies:'' |
+ | [[File:VGSF FRAMEWORK IMAGE.jpg|frame|center|VGSF]] | ||
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== Contributors == | == Contributors == | ||
− | * | + | * Dmytro Korzhevin |
== Related Projects == | == Related Projects == | ||
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== Management == | == Management == | ||
− | + | Management refers to the management of access and identity within your organization. | |
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{{Social Media Links}} | {{Social Media Links}} | ||
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== Service Delivery/ Support == | == Service Delivery/ Support == | ||
− | + | Service Delivery & Support refers to how an organization should approach managing any security services that have been implemented going forward. | |
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== Resources == | == Resources == | ||
This page will list additional resources related to game security that may provide more detailed context. | This page will list additional resources related to game security that may provide more detailed context. | ||
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== Resources == | == Resources == | ||
+ | * [https://www.techn0rome0.com/home/2019/4/17/video-game-security-overview Video Game Security Overview] | ||
* [https://www.owasp.org/index.php/Top_IoT_Vulnerabilities Top 10 IoT Vulnerabilities from 2014] | * [https://www.owasp.org/index.php/Top_IoT_Vulnerabilities Top 10 IoT Vulnerabilities from 2014] | ||
+ | * [https://www.researchgate.net/publication/51952605_IT_Security_Issues_Within_the_Video_Game_Industry IT Security Issues Within Video Game Industry] | ||
== News and Events == | == News and Events == | ||
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{{Social Media Links}} | {{Social Media Links}} | ||
+ | {{Tools categories}} | ||
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+ | Work in progress - set of tools will be put here aside with proposed classification. | ||
=Project About= | =Project About= |
Latest revision as of 23:14, 2 January 2020
- About the Project
- Business Strategy & Risk
- Governance & Compliance
- Prevention
- Management
- Service Delivery/ Support
- Resources
- Trending
- Community
- Testing Tools
- Project About
OWASP Video Game Security Framework (VGSF)OWASP Video Game Security Framework (VGSF) defines an approach to discovering solutions for strategy, development, operations, and management surrounding security for video game industry business models
Most organizations that operate in the digital landscape approach security as a last afterthought when compared to the overall business strategy and operations. In the recent years it has become more apparent the consequences of such behavior with increasingly amounts of data breaches happening. The cost associated with an organization’s loss of intellectual property and other digital assets has reached the millions.
The framework is comprised of five discipline areas that could produce many best practice methodologies:
This will be one of the largest sections as it is comprised of many different aspects of overall cyber security
LicensingThe OWASP Video Game Security Framework is free to use. It is licensed under the http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 license], so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
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What is the OWASP Video Game Security Framework?The goal of the OWASP Video Game Security Framework is to provide an adaptable blueprint to guide the development and deployment of cyber resiliency within a video game enterprise operation. The target audience for the project includes:
Project Leaders
Contributors
Related Projects |
CollaborationJoin the discord channel: [1] Quick DownloadCOMING SOON News and Events
Classifications
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Business Strategy & Risk
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What is the Business Strategy & Risk Section?This section provides an overview of the various places an attacker can target to harm a given game infrastructure. Sub-project Leader
Related Projects
CollaborationJoin the discord channel: [2] Quick Download
News and Events
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Governance & ComplianceThe purpose of the Governance & Compliance phase in the framework is to layout a guiding path to establishing and maintaining a G&C operating model. With the current trends in gaming raising the risk to the public's privacy, having a proper G&C model will keep the business continuity high therefore lowering the risks related to non-compliance.
2. Audit
Auditing involves performing routine internal checks to ensure policies are being followed by all.
**Its important to be able to perform an audit on call for unpredictable external shifts in compliance requirements
**Overall if anything goes wrong, will you be able to pinpoint where non-compliance is. How do we want to view information on what is being monitored?
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What is the Governance & Compliance (G&C) Section?This section provides an overview of the various places an attacker can target to harm a given game infrastructure. Sub-project Leader
Related Projects
CollaborationResources
News and Events
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PreventionIn the prevention phase begins the implementation of a security solution. This phase can have many sub tasks/levels depending on what you are implementing.
1. Plan
What do we need a security solution for?
2. Analyze
What capabilities do we need to assess?
What functions exist in the current security solutions vs future?
3. Design
4. Build
6. Deploy
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The Exploits ProjectThe Exploits provides information on what types of tools and techniques an attacker might use to accomplish his/her goal. Sub-project Leader
Related Projects
CollaborationResourcesNews and Events
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ManagementManagement refers to the management of access and identity within your organization.
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What is the Attacker Goals ProjectThe Attacker Goals Project provides information on what types of outcomes attackers might try to achieve within or outside of the game they're attacking. Sub-project Leader
Related ProjectsCollaborationResourcesNews and Events
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Service Delivery/ SupportService Delivery & Support refers to how an organization should approach managing any security services that have been implemented going forward.
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What is the Negative Outcomes Project?The Negative Outcomes Project provides information on what types of situations could manifest within the game if bugs or exploits are not successfully addressed. Project Leader
Related ProjectsCollaborationResourcesNews and Events
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ResourcesThis page will list additional resources related to game security that may provide more detailed context.
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What is the Game Security Vulnerabilities Project?The Security Vulnerabilities Project provides information on what types of vulnerabilities exist within games, and which attack surfaces they fall under. Project Leaders
Related ProjectsCollaborationJoin the discord channel: [3]
Resources
News and Events
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Video Game Trends
This section is dedicated to trends in gaming and how it can evaluated from a security perspective
ID | Vulnerabilty Name | Description | Surface Area | Goal | Techical Impact | Business Impact | Defense | Ref | Game | Genre |
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V1 | Local Resource Modification, Client-side Logic Flaw | In 2015 The Division experienced an exploit that allowed an attacker to switch weapons rapidly, applying weapon buffs in a stacking manner, with no cap. | Game Client | Unfair Player Advantage | Player Anger | Players leave, Lost Revenue | Cryptographic Integrity Checks on Game Client | http://www.gamesradar.com/theres-a-division-damage-stacking-glitch-if-youve-got-fast-fingers/ | 3PS/1PS/MMO | |
VN1 | "The attacker attacked and edited the LOCAL GAME CLIENT (Attack Surface) , which had a LACK OF CLIENT INTEGRITY CONTROLS (Vulnerability) , which allowed her to ARTIFICIALLY INCREASE HER ABILITIES (Attacker Goal) , ultimately leading to an UNHAPPY PLAYER BASE (Negative Outcome) and DECLINING GAME REVENUE (Negative Outcome) due to cheating, which could have been prevented by CRYPTOGRAPHIC INTEGRITY CHECKS ON GAME CLIENT ”
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Working Data Collection Spreadsheet:
https://docs.google.com/spreadsheets/d/1Og08wyHsqtODBDkU_M2zHAvdxc63GSu-OmT8NjCc9Ak/edit#gid=0
The VGSF team has open opportunities for individuals to collaborate and contribute to the project.
- Improving the framework schema, e.g., vulns, attack surfaces, technical impacts, business impacts, defenses, etc.
- Adding content to any of the various sections
- Input from avid gamers on how useful this is to them
- Input from app security experts
- Input from security types working at gaming companies
- Input from game company business types
If you have interest in helping, reach out to us and we'll make you a contributor.
Commonly Used Game Hacking Tools
Work in progress - set of tools will be put here aside with proposed classification.
PROJECT INFO What does this OWASP project offer you? |
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