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Difference between revisions of "OWASP Game Security Framework Project"
From OWASP
(→Game Security Vulnerabilities) |
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Line 186: | Line 186: | ||
| '''Local Game Client''' | | '''Local Game Client''' | ||
| | | | ||
− | * | + | * Ability to edit in-game resources |
+ | * Ability to bypass license requirement | ||
|- | |- | ||
| '''Game Network Traffic''' | | '''Game Network Traffic''' | ||
| | | | ||
− | * | + | * Network Denial of Service (player) |
+ | ** Player bandwidth exhaustion | ||
+ | ** Player game client resource exhaustion | ||
+ | |- | ||
+ | | '''Game Application Traffic'' | ||
+ | | | ||
+ | * Application Level Denial of Service (Player) | ||
+ | ** Player application logic Denial of Service | ||
|- | |- | ||
| '''Game Server''' | | '''Game Server''' | ||
| | | | ||
− | * | + | * Application Level Denial of Service (Server) |
+ | ** Server application logic Denial of Service | ||
+ | * Ability to modify game ladder rankings | ||
+ | * Ability to modify own player resources | ||
|- | |- | ||
| '''Game Economy''' | | '''Game Economy''' | ||
| | | | ||
− | * | + | * Ability to generate unlimited money on client side |
+ | * Ability to generate unlimited money through network/application traffic modification | ||
+ | * Ability to modify prices for in-game items | ||
+ | * Ability to replay financial actions such as buying or selling through network/application manipulation | ||
|- | |- | ||
|} | |} |
Revision as of 05:26, 17 January 2017