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Difference between revisions of "OWASP Video Game Security Framework"
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== Business Strategy & Risk == | == Business Strategy & Risk == | ||
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The purpose of the Strategy & Risk phase in the framework is to layout a guiding path to creating and completing security related initiatives in gaming. | The purpose of the Strategy & Risk phase in the framework is to layout a guiding path to creating and completing security related initiatives in gaming. | ||
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:5) User Security | :5) User Security | ||
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'''''Are''''' licensed security technologies being utilized to their fullest potential? | '''''Are''''' licensed security technologies being utilized to their fullest potential? | ||
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'''''What''''' are the gaps in the security technologies currently used? | '''''What''''' are the gaps in the security technologies currently used? | ||
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:2) Cannot perform data analytics | :2) Cannot perform data analytics | ||
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'''Define Vision''' | '''Define Vision''' | ||
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The vision for org security needs to be created with the overall business objectives in mind. This needs to start out very high level and can be tailored a bit more later. Understanding industry trends and being innovative allows for a better vision. | The vision for org security needs to be created with the overall business objectives in mind. This needs to start out very high level and can be tailored a bit more later. Understanding industry trends and being innovative allows for a better vision. | ||
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Example Questions to ask: | Example Questions to ask: | ||
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'''''What''''' do we want our security posture to look like in the future? | '''''What''''' do we want our security posture to look like in the future? | ||
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::c) Increased consumer trust | ::c) Increased consumer trust | ||
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'''''What''''' are the current threats to the organization? | '''''What''''' are the current threats to the organization? | ||
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'''''What''''' does the org need to protect? | '''''What''''' does the org need to protect? | ||
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::b) Impact user privacy | ::b) Impact user privacy | ||
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'''Plan Next Steps''' | '''Plan Next Steps''' | ||
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During this phase an org must create a list with the end-resulted actions necessary to get to the newly accepted vision. This list must be prioritized and grouped to form the initiatives needed for implementation. | During this phase an org must create a list with the end-resulted actions necessary to get to the newly accepted vision. This list must be prioritized and grouped to form the initiatives needed for implementation. | ||
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''Example Questions to ask:'' | ''Example Questions to ask:'' | ||
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'''''What''''' capabilities will achieve the defined vision from the previous step? | '''''What''''' capabilities will achieve the defined vision from the previous step? | ||
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:3) Technology | :3) Technology | ||
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'''''What''''' can be done to ensure continued maintenance on the defined vision? | '''''What''''' can be done to ensure continued maintenance on the defined vision? | ||
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:2) Revamp Strategy & Risk | :2) Revamp Strategy & Risk | ||
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{{Social Media Links}} | {{Social Media Links}} | ||
Revision as of 21:15, 26 April 2019
- About the Project
- Business Strategy & Risk
- Governance & Compliance
- Prevention
- Management
- Service Delivery/ Support
- Resources
- Trending
- Community
- Testing Tools
- Project About
OWASP Video Game Security Framework (VGSF)OWASP Video Game Security Framework (VGSF) defines an approach to discovering solutions for strategy, development, operations, and management surrounding security for video game industry business models
Most organizations that operate in the digital landscape approach security as a last afterthought when compared to the overall business strategy and operations. In the recent years it has become more apparent the consequences of such behavior with increasingly amounts of data breaches happening. The cost associated with an organization’s loss of intellectual property and other digital assets has reached the millions.
This will be one of the largest sections as it is comprised of many different aspects of overall cyber security
LicensingThe OWASP Video Game Security Framework is free to use. It is licensed under the http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 license], so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
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What is the OWASP Video Game Security Framework?The goal of the OWASP Video Game Security Framework is to provide an adaptable blueprint to guide the development and deployment of cyber resiliency within a video game enterprise operation. The target audience for the project includes:
Project Leaders
Contributors
Related Projects |
CollaborationJoin the discord channel: [1] Quick DownloadCOMING SOON News and Events
Classifications |
Business Strategy & Risk
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What is the Business Strategy & Risk Section?This section provides an overview of the various places an attacker can target to harm a given game infrastructure. Sub-project Leader
Related ProjectsCollaborationJoin the discord channel: [3] Quick Download
News and Events
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Governance & ComplianceThe following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.
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What is the Game Security Vulnerabilities Project?The Security Vulnerabilities Project provides information on what types of vulnerabilities exist within games, and which attack surfaces they fall under. Sub-project Leader
Related ProjectsCollaborationResourcesNews and Events
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PreventionThis list refers to what a given attacker might use to take advantage of a given bug within the game.
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The Exploits ProjectThe Exploits provides information on what types of tools and techniques an attacker might use to accomplish his/her goal. Sub-project Leader
Related ProjectsCollaborationResourcesNews and Events
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ManagementThis list refers to what a given attacker might be trying to accomplish within the game by performing a given attack. This could relate very closely (or not) with the technical impact or business impact cause by the behavior.
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What is the Attacker Goals ProjectThe Attacker Goals Project provides information on what types of outcomes attackers might try to achieve within or outside of the game they're attacking. Sub-project Leader
Related ProjectsCollaborationResourcesNews and Events
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Service Delivery/ SupportThe following is a list of possible negative outcomes that can occur as the result of someone successfully attacking a given game.
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What is the Negative Outcomes Project?The Negative Outcomes Project provides information on what types of situations could manifest within the game if bugs or exploits are not successfully addressed. Project Leader
Related ProjectsCollaborationResourcesNews and Events
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ResourcesThis page will list additional resources related to game security that may provide more detailed context.
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What is the Game Security Vulnerabilities Project?The Security Vulnerabilities Project provides information on what types of vulnerabilities exist within games, and which attack surfaces they fall under. Project Leaders
Related ProjectsCollaborationJoin the discord channel: [4]
ResourcesNews and Events
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Video Game Trends
This section is dedicated to trends in gaming and how it can evaluated from a security perspective
ID | Vulnerabilty Name | Description | Surface Area | Goal | Techical Impact | Business Impact | Defense | Ref | Game | Genre |
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V1 | Local Resource Modification, Client-side Logic Flaw | In 2015 The Division experienced an exploit that allowed an attacker to switch weapons rapidly, applying weapon buffs in a stacking manner, with no cap. | Game Client | Unfair Player Advantage | Player Anger | Players leave, Lost Revenue | Cryptographic Integrity Checks on Game Client | http://www.gamesradar.com/theres-a-division-damage-stacking-glitch-if-youve-got-fast-fingers/ | 3PS/1PS/MMO | |
VN1 | "The attacker attacked and edited the LOCAL GAME CLIENT (Attack Surface) , which had a LACK OF CLIENT INTEGRITY CONTROLS (Vulnerability) , which allowed her to ARTIFICIALLY INCREASE HER ABILITIES (Attacker Goal) , ultimately leading to an UNHAPPY PLAYER BASE (Negative Outcome) and DECLINING GAME REVENUE (Negative Outcome) due to cheating, which could have been prevented by CRYPTOGRAPHIC INTEGRITY CHECKS ON GAME CLIENT ”
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Working Data Collection Spreadsheet:
https://docs.google.com/spreadsheets/d/1Og08wyHsqtODBDkU_M2zHAvdxc63GSu-OmT8NjCc9Ak/edit#gid=0
The VGSF team has open opportunities for individuals to collaborate and contribute to the project.
- Improving the framework schema, e.g., vulns, attack surfaces, technical impacts, business impacts, defenses, etc.
- Adding content to any of the various sections
- Input from avid gamers on how useful this is to them
- Input from app security experts
- Input from security types working at gaming companies
- Input from game company business types
If you have interest in helping, reach out to us and we'll make you a contributor.
Commonly Used Game Hacking Tools
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